Some news on Driving Reckless 3 months after it’s release:
- 250,000 downloads with more > 1,500 daily downloads
- First update just went live with new content (see picture)
- Downloads are equally split between iOS and Android
- The iOS version makes 2x the money of the Android version
The steering is quite hardcore which isn’t the best idea for mobile games. I think it would be best to just use one-touch input for mobile games (think of Flappy Bird, Doodle Jump, Angry Birds etc.) to get better reviews and to keep it casual enough for the masses.
Because Free 2 Play means that you need masses and the mass wants casual controls and casual games, right?
So even if you find your niche on mobile you still have to create a really casual experience around it if you choose F2P, right?
I still have to learn a lot … that’s the only sure thing about it. ;)
Anyway: 250,000 downloads in 3 months! Not bad at all.